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Factorio Achievements With Mods

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Is there any documentation on how to create achievements anywhere? I wasn't able to find anything on the official lua site or wiki.
  1. Factorio Achievements With Mods - Video Results
  2. [0.14.16] Achievements Unlocked With Mods - Factorio Forums

Add new resource patch. This creates a new 11×11 patch of resources, centered on the player character, where the ground is not water. The patch it creates is perfectly square but it randomizes the amount similar to natural generation, with fewer ore at the edges and more ore in the center. Global Achievements% of all players. Total achievements: 38 You must be logged in to compare these stats to your own 60.1%. Software key generator. Eco unfriendly Research oil.


What I'd like to do is create an achievement for crafting a certain item within the first ten minutes of the game. I've got two questions.
One, it seems like this isn't possible as set up currently. I can create an produce-item-achievement with one item, but I can't set a timeout. I can create a build-entity-achievement with a timeout, but the item in question isn't an entity so that doesn't help. Is what I'm trying to do possible? A secondary possibility, is if that won't work, is to unlock the achievement via script. This should be possible, and will work in my scenario as I'm already having the user do something with the item immediately that I'm detecting via script. However, then I don't think I can show the timeout unless I do something like create a build-entity-achievement with a dummy entity, then unlock that via script.
Mods disable achievements? : factorio
1.12.2

Factorio Achievements With Mods - Video Results

Factorio Achievements With Mods


What I'd like to do is create an achievement for crafting a certain item within the first ten minutes of the game. I've got two questions.
One, it seems like this isn't possible as set up currently. I can create an produce-item-achievement with one item, but I can't set a timeout. I can create a build-entity-achievement with a timeout, but the item in question isn't an entity so that doesn't help. Is what I'm trying to do possible? A secondary possibility, is if that won't work, is to unlock the achievement via script. This should be possible, and will work in my scenario as I'm already having the user do something with the item immediately that I'm detecting via script. However, then I don't think I can show the timeout unless I do something like create a build-entity-achievement with a dummy entity, then unlock that via script.

Factorio Achievements With Mods - Video Results


[0.14.16] Achievements Unlocked With Mods - Factorio Forums

Second, how do I enable this achievement I've created to work in a scenario that's part of the mod? I'd figure that any achievement for a mod would work in any scenario that mod creates, but that doesn't seem to be the case. The achievement works in freeplay, but I'd like it to work in the scenario I'm creating as well, as I want the scenario to be the 'standard' way to play this particular mod.



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